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Crafting the Composite Garment: The role of hand weaving in digital creation

机译:制作复合服装:手工编织在数字创作中的作用

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There is growing body of practice-led textile research, focused on how digital technologies can inform new design and production strategies that challenge and extend the field. To date, this research has emphasized a traditional linear transition between hand and digital production; with hand production preceding digital as a means of acquiring the material and process knowledge required to negotiate technologies and conceptualize designs. This paper focuses on current Doctoral research into the design and prototyping of 3D woven or 'composite' garments and how the re-learning, or reinterpreting, of hand weaving techniques in a digital Jacquard format relies heavily on experiential knowledge of craft weaving skills. Drawing parallels between hand weaving and computer programming, that extend beyond their shared binary (pixel-based) language, the paper discusses how the machine-mediated experience of hand weaving can prime the weaver to think digitally' and make the transition to digital production. In a process where the weaver acts simultaneously as designer, constructor and programmer, the research explores the inspiring, but often indefinable space between craft and digital technology by challenging the notion that the relationship between hand, eye and material' naturally precedes the use of computing (Harris 2012:93). This is achieved through the development of an iterative working methodology that encompasses a cycle of transitional development, where hand weaving and digital processes take place in tandem, and techniques and skills are reinterpreted to exploit the advantages and constraints of each construction method. It is argued that the approach challenges the codes and conventions of computer programming, weaving and fashion design to offer a more sustainable clothing solution.
机译:以实践为主导的纺织品研究越来越多,专注于数字技术如何为挑战和扩展该领域的新设计和生产策略提供信息。迄今为止,这项研究已经强调了手工和数字生产之间的传统线性过渡。手工生产先于数字技术,以获取谈判技术和概念化设计所需的材料和工艺知识。本文重点研究3D机织或“复合”服装的设计和原型制作方面的当前博士研究,以及如何以数字提花格式重新学习或重新解释手织技术,这在很大程度上取决于对手织技术的经验知识。本文在手工编织和计算机编程之间进行了比较,超越了它们共享的二进制(基于像素)语言的相似之处,讨论了手工编织的机器介导体验如何使织布工能够进行数字化思考并向数字化生产过渡。在织布工同时充当设计师,构造师和程序员的过程中,这项研究通过挑战手,眼与材料之间的关系自然先于计算的观念,探索了工艺与数字技术之间令人鼓舞但通常无法定义的空间(Harris 2012:93)。这是通过开发一个包含过渡开发周期的迭代工作方法来实现的,在该方法中,手工编织和数字过程是同时进行的,并且对技术和技能进行了重新解释以利用每种构建方法的优势和局限性。有人认为,这种方法挑战了计算机编程,编织和时装设计的代码和惯例,从而提供了更可持续的服装解决方案。

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