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首页> 外文期刊>Journal of supercomputing >Physically based visual simulation of the Lattice Boltzmann method on the GPU: a survey
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Physically based visual simulation of the Lattice Boltzmann method on the GPU: a survey

机译:基于Lattice Boltzmann方法在GPU上的基于物理的视觉模拟:一项调查

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摘要

The rapid increase in performance, programmability, and availability of graphics processing units (GPUs) has made them a compelling platform for computationally demanding tasks in a wide variety of application domains. One of these is real-time computational fluid dynamics, which are computationally expensive due to a large number of grid points that require calculations. One commonly used tool to simulate fluid flows is the Lattice Boltzmann method (LBM), mainly due to its simpler formulation when compared to solving the Navier-Stokes equations, and because of its scalability on parallel processing systems. In this paper, we give an up-to-date survey on the research regarding the LBM for fluid simulation using GPUs. We discuss how the method was implemented with different GPU architectures and software frameworks, focusing on optimization techniques and their performance. Additionally, we mention some applications of the method in different areas of study.
机译:图形处理单元(GPU)的性能,可编程性和可用性的迅速提高,使其成为了在各种应用程序领域中满足计算要求的任务的引人注目的平台。其中之一是实时计算流体动力学,由于需要计算的网格点数量众多,因此计算量很大。 Lattice Boltzmann方法(LBM)是一种常用的模拟流体流动的工具,主要是因为与求解Navier-Stokes方程相比,其公式更简单,并且在并行处理系统上具有可扩展性。在本文中,我们对有关使用GPU进行流体模拟的LBM的研究进行了最新调查。我们将讨论如何在不同的GPU架构和软件框架上实现该方法,重点是优化技术及其性能。此外,我们提到了该方法在不同研究领域中的一些应用。

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