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Simulation as a tool for gaming and training in operations management--a case study

机译:模拟作为运维管理中的游戏和培训工具-案例研究

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摘要

Traditionally, discrete event simulation is associated with system analysis due to its role as an operations research method. In this article, we consider a case study on the alternative use of simulation for training industrial workers in new working procedures. Essentially, training games are based on players learning from model responses to their decision-making. When stressing the role of the decision maker instead of operations--as in operations research--alternative demands on model set up and use arise. Identifying such demands and ways to deal with them helps to exploit existing simulation knowledge and tools for company training and engineering education. The case study deals with a manual assembly line for mail-inserting systems for which a simulation game for worker training was developed. Insights obtained are concerned with the inclusion of player decision-making in conceptual modelling, its implementation using a commercially available simulation tool, and the set up of valid game plots. [PUBLICATION ABSTRACT]
机译:传统上,离散事件模拟由于其作为运筹学方法的作用而与系统分析相关联。在本文中,我们考虑一个案例研究,该案例研究了在工业工人在新的工作程序中培训模拟的替代用途。本质上,训练游戏是基于玩家从模型响应中进行决策的过程中学习的。当强调决策者的角色而不是运营时(如运筹学)时,对模型的建立和使用提出了另外的要求。识别此类需求以及解决这些需求的方法有助于利用现有的仿真知识和工具进行公司培训和工程教育。案例研究涉及用于邮件插入系统的手动装配线,为此开发了用于工人培训的模拟游戏。所获得的见解涉及在概念建模中包括玩家决策,使用商业上可用的仿真工具进行的实施以及有效游戏情节的设置。 [出版物摘要]

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  • 来源
    《Journal of Simulation》 |2009年第1期|p.17-28|共12页
  • 作者

    D-j Van Der Zee J Slomp;

  • 作者单位

    [1] University of Groningen, Groningen, The Netherlands;

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  • 原文格式 PDF
  • 正文语种 eng
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