首页> 外文期刊>Proceedings of the Institution of Mechanical Engineers, Part O: Journal of Risk and Reliability >Parallel systems with different types of defence resource expenditure under two sequential attacks
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Parallel systems with different types of defence resource expenditure under two sequential attacks

机译:在两次连续攻击下具有不同防御资源类型的并行系统

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摘要

The paper compares the efficiency of single and double attack against a system consisting of identical parallel elements (one-out-of-N system). An attacker tries to maximize the system vulnerability (probability of total destruction) whereas the defender tries to minimize it. The attacker and the defender distribute their constrained resources optimally across two attacks. The attacker chooses the number of elements to attack in the first attack. The defender protects all elements before the first attack and protects all surviving elements before the second attack. Both agents decide how to distribute their resources between the two attacks before the first attack. Two cases are considered. In the first, all the elements that survive the first attack keep their protection in the second attack. In the second, only the elements that are not attacked in the first attack keep their protection in the second attack, while elements that are attacked but survive do not keep their protection. The attacker's resource is expendable and lasts only one attack. Both agents observe which elements are destroyed and not destroyed in the first attack, and apply their remaining resources into attacking and protecting the remaining elements in the second attack. The optimal attack and defence strategy against a system with a fixed number of elements is analysed as a solution of a minmax game.
机译:本文比较了由相同并行元素组成的系统(N分之一的系统)的单次和两次攻击的效率。攻击者试图使系统漏洞(完全破坏的可能性)最大化,而防御者则试图将其最小化。攻击者和防御者最好在两次攻击之间分配受约束的资源。攻击者选择在第一次攻击中要攻击的元素数量。防御者在第一次攻击之前保护所有元素,并在第二次攻击之前保护所有幸存元素。在第一次攻击之前,两个代理都决定如何在两次攻击之间分配资源。考虑了两种情况。首先,在第一次攻击中幸存的所有元素在第二次攻击中保持其保护。在第二次攻击中,只有在第一次攻击中未被攻击的元素才在第二次攻击中保持其保护,而被攻击但幸存的元素则不会保持其保护。攻击者的资源是消耗性的,只能持续进行一次攻击。两种代理都观察到在第一次攻击中哪些元素被破坏但未被破坏,并在第二次攻击中将其剩余资源用于攻击和保护剩余元素。分析了针对具有固定数量元素的系统的最佳攻防策略,作为minmax游戏的解决方案。

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