首页> 外文期刊>Journal of neural engineering >VITA-an everyday virtual reality setup for prosthetics and upper-limb rehabilitation
【24h】

VITA-an everyday virtual reality setup for prosthetics and upper-limb rehabilitation

机译:VITA-假肢和上肢康复的日常虚拟现实设置

获取原文
获取原文并翻译 | 示例
       

摘要

Objective. Currently, there are some 95 000 people in Europe suffering from upper-limb impairment. Rehabilitation should be undertaken right after the impairment occurs and should be regularly performed thereafter. Moreover, the rehabilitation process should be tailored specifically to both patient and impairment. Approach. To address this, we have developed a low-cost solution that integrates an off-the-shelf virtual reality (VR) setup with our in-house developed arm/hand intent detection system. The resulting system, called VITA, enables an upper-limb disabled person to interact in a virtual world as if her impaired limb were still functional. VITA provides two specific features that we deem essential: proportionality of force control and interactivity between the user and the intent detection core. The usage of relatively cheap commercial components enables VITA to be used in rehabilitation centers, hospitals, or even at home. The applications of VITA range from rehabilitation of patients with musculodegenerative conditions (e.g. ALS), to treating phantom-limb pain of people with limb-loss and prosthetic training. Main results. We present a multifunctional system for upper-limb rehabilitation in VR. We tested the system using a VR implementation of a standard hand assessment tool, the Box and Block test and performed a user study on this standard test with both intact subjects and a prosthetic user. Furthermore, we present additional applications, showing the versatility of the system. Significance. The VITA system shows the applicability of a combination of our experience in intent detection with state-of-the art VR system for rehabilitation purposes. With VITA, we have an easily adaptable experimental tool available, which allows us to quickly and realistically simulate all kind of real-world problems and rehabilitation exercises for upper-limb impaired patients. Additionally, other scenarios such as prostheses simulations and control modes can be quickly implemented and tested.
机译:客观的。目前,欧洲有大约95000人患上肢体损伤。应在发生减值后立即进行康复,此后应经常进行。此外,康复过程应专门针对患者和损伤量身定制。方法。为了解决这个问题,我们开发了一种低成本解决方案,将现成的虚拟现实(VR)设置集成,我们的内部开发的手臂/手意向检测系统。所得系统称为Vita,使得一个肢体残疾人能够在虚拟世界中互动,就像她受损的肢体仍然正常一样。 Vita提供了两个特定的特征,我们认为是必要的:用户和意向检测核心的力控制和交互的比例。相对便宜的商业组件的用途使Vita能够用于康复中心,医院,甚至在家里。 VITA系列的应用从肌肉发作条件(例如ALS)患者的康复,治疗肢体损失和假肢训练的幻影 - 肢体疼痛。主要结果。我们为VR中的上肢康复提供了一种多功能系统。我们使用标准手动评估工具的VR实现,框和块测试进行了测试系统,并通过完整的主题和假肢用户执行了对该标准测试的用户研究。此外,我们提供了额外的应用程序,显示系统的多功能性。意义。 VITA系统显示了我们在目的地检测方面与康复目的的最新检测经验组合的适用性。通过Vita,我们有一个易于适应的实验工具,可以快速和实际地模拟中肢受损患者的所有现实问题和康复练习。此外,可以快速实现和测试其他场景,例如假肢模拟和控制模式。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号