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Affect recognition for interactive companions: challenges and design in real world scenarios

机译:互动同伴的情感识别:现实场景中的挑战和设计

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Affect sensitivity is an important requirement for artificial companions to be capable of engaging in social interaction with human users. This paper provides a general overview of some of the issues arising from the design of an affect recognition framework for artificial companions. Limitations and challenges are discussed with respect to other capabilities of companions and a real world scenario where an iCat robot plays chess with children is presented. In this scenario, affective states that a robot companion should be able to recognise are identified and the non-verbal behaviours that are affected by the occurrence of these states in the children are investigated. The experimental results aim to provide the foundation for the design of an affect recognition system for a game companion: in this interaction scenario children tend to look at the iCat and smile more when they experience a positive feeling and they are engaged with the iCat.
机译:情感敏感性是人工伴侣能够与人类使用者进行社交互动的一项重要要求。本文提供了一些针对人工同伴的情感识别框架的设计所引起的问题的概述。讨论了同伴的其他功能方面的局限性和挑战,并提出了iCat机器人与孩子下棋的现实世界场景。在这种情况下,确定了机器人伴侣应该能够识别的情感状态,并研究了受这些状态在儿童中发生影响的非语言行为。实验结果旨在为游戏伴侣的情感识别系统的设计提供基础:在这种交互情况下,孩子们在体验iCat并与iCat互动时倾向于看iCat并微笑更多。

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