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Sparse Modeling of Textures

机译:稀疏的纹理建模

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This paper presents a generative model for textures that uses a local sparse description of the image content. This model enforces the sparsity of the expansion of local texture patches on adapted atomic elements. The analysis of a given texture within this framework performs the sparse coding of all the patches of the texture into the dictionary of atoms. Conversely, the synthesis of a new texture is performed by solving an optimization problem that seeks for a texture whose patches are sparse in the dictionary. This paper explores several strategies to choose this dictionary. A set of hand crafted dictionaries composed of edges, oscillations, lines or crossings elements allows to synthesize synthetic images with geometric features. Another option is to define the dictionary as the set of all the patches of an input exemplar. This leads to computer graphics methods for synthesis and shares some similarities with non-local means filtering. The last method we explore learns the dictionary by an optimization process that maximizes the sparsity of a set of exemplar patches. Applications of all these methods to texture synthesis, inpainting and classification shows the efficiency of the proposed texture model.
机译:本文提出了一种纹理生成模型,该模型使用图像内容的局部稀疏描述。该模型在适应的原子元素上实施了局部纹理补丁扩展的稀疏性。在此框架内对给定纹理的分析将纹理的所有面片稀疏编码为原子字典。相反,通过解决优化问题来执行新纹理的合成,该优化问题寻找其补丁在字典中稀疏的纹理。本文探讨了选择该词典的几种策略。一组由边缘,振动,直线或交叉元素组成的手工词典可以合成具有几何特征的合成图像。另一个选择是将字典定义为输入示例的所有面片的集合。这导致了用于合成的计算机图形方法,并且与非局部均值过滤具有一些相似之处。我们探索的最后一种方法是通过优化过程来学习字典,该过程可以最大化一组示例补丁的稀疏性。所有这些方法在纹理合成,修复和分类中的应用表明了所提出的纹理模型的有效性。

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