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Copy, transform, combine: exploring the remix as a form of innovation

机译:复制,转换,合并:探索混音作为一种创新形式

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摘要

The reuse of existing knowledge is an indispensable part of the creation of novel ideas. In the creative domain knowledge reuse is a common practice known as "remixing''. With the emergence of open internet-based platforms in recent years, remixing has found its way from the world of music and art to the design of arbitrary physical goods. However, despite its obvious relevance for the number and quality of innovations on such platforms, little is known about the process of remixing and its contextual factors. This paper considers the example of Thingiverse, a platform for the 3D printing community that allows its users to create, share, and access a broad range of printable digital models. We present an explorative study of remixing activities that took place on the platform over the course of six years by using an extensive set of data on models and users. On the foundation of these empirically observed phenomena, we formulate a set of theoretical propositions and managerial implications regarding (1) the role of remixes in design communities, (2) the different patterns of remixing processes, (3) the platform features that facilitate remixes, and (4) the profile of the remixing platform's users.
机译:现有知识的重用是创造新观念必不可少的一部分。在创意领域,知识重用是一种称为“重新混合”的普遍做法,近年来,随着基于互联网的开放式平台的出现,重新混合已从音乐和艺术世界转向任意实物设计。但是,尽管与此类平台上创新的数量和质量有着明显的相关性,但对于重新混合的过程及其上下文因素知之甚少,本文以Thingiverse为例,它是3D打印社区的一个平台,可让用户使用创建,共享和访问各种可打印的数字模型,我们将使用有关模型和用户的大量数据,对六年来在平台上进行的混音活动进行探索性研究。这些经验观察到的现象,我们针对(1)混音在设计社区中的作用,(2)不同模式,提出了一系列理论命题和管理意义。 (3)便于重新混音的平台功能,以及(4)混音平台用户的个人资料。

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