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A 3D Painterly Rendering Framework for Photon Mapping

机译:光子贴图的3D绘画渲染框架

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This paper presents a novel framework for 3D painterly rendering for photon mapping. We introduce a new non-photorealistic rendering pass and integrate it within the standard photon mapping pipeline. Our framework contains three passes. The photon tracing pass casts photons to exploit a three-dimensional scene and holds photon information in a data structure developed specifically for painterly rendering. The non-photorealistic rendering pass constructs the sparse map and informative map which preserve the attributes of strokes required for 3D painterly rendering. In this pass, we also employ an impressionistic line integral convolution algorithm producing various types of painterly rendering results. Finally, the rendering pass renders photorealistic objects generating the final image consisting of the scene with both artistic painterly styles and global illumination visual effects. We implemented our framework and developed an experimental rendering system on a personal computer environment. To the best of our knowledge, the proposed framework is the first that can take advantages of both global illumination and 3D painterly rendering environment. Experimental results and rendered images demonstrate the feasibility of our framework.
机译:本文提出了一种用于光子贴图的3D绘画渲染的新颖框架。我们引入了一个新的非真实感渲染通道并将其集成到标准光子贴图管道中。我们的框架包含三遍。光子跟踪过程可投射光子以利用三维场景,并将光子信息保存在专门为绘画绘制而开发的数据结构中。非照片级渲染通道构造了稀疏图和信息图,它们保留了3D绘画渲染所需的笔触属性。在此过程中,我们还采用了印象派线积分卷积算法,可产生各种类型的绘画渲染结果。最终,渲染过程渲染出真实感的对象,生成最终图像,包括具有艺术绘画风格和全局照明视觉效果的场景。我们实施了我们的框架,并在个人计算机环境上开发了实验性渲染系统。据我们所知,所提出的框架是第一个可以充分利用全局照明和3D绘画渲染环境的框架。实验结果和渲染图像证明了我们框架的可行性。

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