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首页> 外文期刊>Journal of information and computational science >Tactile 3D Bas-relief from Single-point Perspective Paintings: A Computer Based Method
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Tactile 3D Bas-relief from Single-point Perspective Paintings: A Computer Based Method

机译:单点透视绘画中的触觉3D浮雕:基于计算机的方法

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Visually impaired and blind people are more excluded from equal access to the world's visual culture, thus being often unable to achieve concrete benefits of art education or to experience the life enhancing power of art. Despite the fact that all over the world several initiatives based on the interaction with sculptures and tactile three-dimensional reproductions or architectural aids on scale have been devised, a "sensory barrier" between blind people and pictorial artworks still exists, obviously due to their intrinsic 2D format. Translation of paintings into tactile models in the form of bas-reliefs is recognized to be one of the most effective ways for breaking down such a barrier, thus allowing a tangible improvement of the blind people's accessibility to artworks. In the recent years, computer aided technologies for automatic or semi-automatic translation of paintings into tactile models dramatically have been devised all over the world, thus improving blind people's accessibility to artworks. Inspired by some of these impressive works, this paper describes a user-driven methodology for the semi-automatic generation of tactile 3D models starting from paintings. Particularly devoted to the reconstruction of pictorial artworks characterized by single-point perspective, the proposed method relies on an interactive Computer-based modelling procedure. The method has been tested on two masterpieces of the Italian Renaissance period.
机译:视障人士和盲人更加无法平等地获得世界视觉文化,因此往往无法获得艺术教育的具体好处或体验到提高生活的艺术力量。尽管在世界范围内已经提出了一些基于与雕塑和触觉三维复制品或建筑辅助工具相互作用的倡议,但盲人和绘画作品之间的“感官屏障”仍然存在,这显然是由于其内在的2D格式。人们认为将油画以浅浮雕的形式转换为触觉模型是打破这种障碍的最有效方法之一,从而切实改善了盲人对艺术品的可及性。近年来,在世界范围内,已经设计出了计算机辅助技术,用于将绘画自动或半自动转换为触觉模型,从而改善了盲人对艺术品的可及性。受到其中一些令人印象深刻的作品的启发,本文描述了一种用户驱动的方法,用于从绘画开始半自动生成触觉3D模型。该方法特别致力于以单点视角为特征的绘画作品的重建,该方法依赖于基于计算机的交互式建模过程。该方法已经在意大利文艺复兴时期的两个杰作上进行了测试。

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