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Crashing a virtual funeral: morality in MMORPGs

机译:崩溃的虚拟葬礼:MMORPG中的道德

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摘要

Purpose – The purpose of this paper is to outline a case where people's intuitions regarding the ethical status of an action performed in a massively multiplayer online role-playing game are divided, and provide an argument to resolve this division. Design/methodology/approach – This paper takes a philosophical approach, from the analytical tradition. It details the main arguments for each side and provides counter-arguments in order to indicate the salient points. Findings – The paper argues that, of the three arguments for the morality of particular virtual action outlined in this paper, none are satisfactory. An argument for the immorality of the action in questions based upon the fairness/sportsmanship distinction is offered. Originality/value – The development of case-based ethical studies, which draw upon current and controversial events within popular virtual environments, are useful in the construction of a deeper understanding of moral action within such spaces.
机译:目的–本文的目的是概述一种情况,在这种情况下,人们对在大型多人在线角色扮演游戏中执行的动作的道德状态的直觉有所分歧,并提供了解决该分歧的论据。设计/方法/方法–本文采用分析传统的哲学方法。它详细说明了每一侧的主要论点,并提供了反论据以指示要点。调查结果–该论文认为,在本文概述的关于特定虚拟行为的道德性的三个论点中,没有一个令人满意。根据公平性/体育精神的区别,提出了质疑行为不道德的论点。原创性/价值–基于案例的伦理学研究的发展,它借鉴了流行虚拟环境中的时事和有争议的事件,有助于在这种空间内加深对道德行为的理解。

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