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Color Conversion Technology of Four-Primary Color Images Developed on Wide Color Gamut Red, Green, Blue Monitor

机译:在宽色域红,绿,蓝显示器上开发的四基色彩色图像的色彩转换技术

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摘要

To assist with the color system design of a four-primary color display, it is necessary to build up a four-primary color simulation platform displayed on a wide color gamut red, green, blue (RGB) monitor. A new four-primary color conversion algorithm that is able to simulate four-primary color appearance built on a wide color gamut RGB monitor is proposed. The designed four-primary color system is composed of red, green, blue primary colors based on sRGB standard and the addition of the fourth primary color. The simulated fourth primary colors are selected from Kodak Wratten color filters, which CIE u' v' chromaticity coordinates are located in the range between the sRGB triangle gamut and the Adobe RGB (1998) triangle gamut. The four-primary color conversion algorithm is designed to be implemented on the Adobe RGB (1998) platform to simulate four-primary color appearance. The linear programming to formulate the convex optimization problem, which is named linear color convex combination, is introduced to establish a color conversion algorithm between the four-primary color signal and the corresponding color stimulus. The four-primary color conversion is also applied to build up four-color separation channels, which can simulate four-color channels shown on the Adobe RGB (1998) platform. It is demonstrated that the proposed color conversion algorithm can perform well on four-color channels displayed on the Adobe RGB (1998) platform. Meanwhile, the optimal four-color signals can be determined according to the tonal smoothness evaluation based on edge detection by Prewitt or Sobel operation.
机译:为了协助四基色显示器的色彩系统设计,有必要建立一个在宽色域红,绿,蓝(RGB)监视器上显示的四基色模拟平台。提出了一种新的四基色转换算法,该算法可以模拟基于宽色域RGB监视器的四基色外观。设计的四基色系统由基于sRGB标准的红色,绿色,蓝色基色和第四基色组成。从柯达Wratten滤色器中选择模拟的第四原色,其CIE u'v'色度坐标位于sRGB三角色域和Adobe RGB(1998)三角色域之间的范围内。四基色转换算法设计为在Adobe RGB(1998)平台上实现,以模拟四基色外观。引入线性规划来表达凸优化问题,称为线性颜色凸组合,以建立四基色信号与相应颜色激励之间的颜色转换算法。四基色转换还用于构建四色分离通道,该通道可以模拟Adobe RGB(1998)平台上显示的四色通道。证明了所提出的颜色转换算法可以在Adobe RGB(1998)平台上显示的四色通道上很好地执行。同时,可以基于基于Prewitt或Sobel操作的边缘检测的色调平滑度评估来确定最佳的四色信号。

著录项

  • 来源
    《Journal of Imaging Science and Technology》 |2009年第6期|060502.1-060502.10|共10页
  • 作者单位

    Graduate School of Electro-Optical Engineering, National Taiwan University of Science and Technology, Taipei, 10607, Taiwan;

    Display Technology Center, Industrial Technology Research Institute, Taipei, 10607, Taiwan;

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  • 正文语种 eng
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