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A new adaptive multipath routing algorithm based on game theory for ad hoc networks

机译:Ad hoc网络中一种新的基于博弈论的自适应多径路由算法。

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The routing protocol is a key technology in ad hoc networks. Most of these protocols use the flooding mechanism for routing discovery. But the flooding mechanism easily leads to the broadcast storm problem. In addition, the rapidly changing locations of nodes in mobile ad hoc networks leads to dynamic changes in network topology and frequent disconnection of communication links between nodes. To alleviate the broadcast storm problem, we propose an adaptive multipath routing protocol based on game theory (GMAR). GMAR uses game theory to optimize the routing discovery process, which reduces redundant retransmissions, contention, and collisions between neighboring nodes. GMAR also increases link stability by using a multipath mechanism to adapt to dynamic network topology. The simulation results demonstrate that GMAR reduces the average end-to-end delay and the average number of packet losses per node and improves average throughput.
机译:路由协议是ad hoc网络中的一项关键技术。这些协议大多数都使用泛洪机制进行路由发现。但是泛洪机制很容易导致广播风暴问题。另外,移动自组织网络中节点位置的快速变化导致网络拓扑结构的动态变化以及节点之间通信链路的频繁断开。为了缓解广播风暴问题,我们提出了一种基于博弈论的自适应多径路由协议。 GMAR使用博弈论来优化路由发现过程,从而减少了冗余重传,争用以及相邻节点之间的冲突。 GMAR还通过使用多路径机制来适应动态网络拓扑来提高链路稳定性。仿真结果表明,GMAR减少了平均端到端延迟和每个节点的平均丢包数,并提高了平均吞吐量。

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