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GPU Color Constancy

机译:GPU颜色恒定

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摘要

A sensor located inside a digital camera is only able to measure the light that is reflected by an object. The reflected light varies with the spectral power distribution of the illuminant. Hence, images taken with a digital camera may show a strong color cast if an incorrect white balance setting has been chosen. Such a color cast may also be due to an automatic white balance not working correctly. In contrast, colors perceived by a human observer appear to be approximately constant. Algorithms for automatic white balance try to mimic this ability and compute a color-corrected image that appears to have been taken under an illuminant with a uniform power distribution. I show how color-constancy algorithms can be implemented very efficiently on modern graphics processing units.
机译:数码相机内部的传感器只能测量物体反射的光。反射光随光源的光谱功率分布而变化。因此,如果选择了不正确的白平衡设置,则用数码相机拍摄的图像可能会显示强烈的偏色。这种偏色可能还归因于自动白平衡无法正常工作。相反,人类观察者感知的颜色似乎是大致恒定的。自动白平衡算法试图模仿这种能力,并计算出色彩校正后的图像,该图像似乎是在具有均匀功率分布的光源下拍摄的。我展示了如何在现代图形处理单元上非常有效地实现色彩恒定算法。

著录项

  • 来源
    《Journal of graphics tools》 |2008年第4期|35-51|共17页
  • 作者

    Marc Ebner;

  • 作者单位

    Eberhard Karls Universitaet Tuebingen, Wilhelm-Schickard-Institut fuer Informatik, Abt. Rechnerarchitektur, Sand 1, 72076 Tuebingen, Germany;

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  • 正文语种 eng
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