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Query Sphere Indexing For Neighborhood Requests

机译:查询邻居请求的球形索引

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This is an algorithm for finding neighbors for point objects that can freely move and have no predefined position. The query sphere consists of a center location and a given radius within which nearby objects must be found. Space is discretized in cubic cells. This algorithm introduces an indexing scheme that gives the list of all the cells making up the query sphere, for any radius and any center location. It can additionally take into account both cyclic and noncyclic regions of interest. Finding only the k-nearest neighbors naturally benefits from the query sphere indexing by running through the list of cells from the center in increasing distance and prematurely stopping when the k neighbors have been found. Source code is available online.
机译:这是一种为可以自由移动且没有预定义位置的点对象寻找邻居的算法。查询范围由中心位置和给定半径组成,必须在该半径内找到附近的物体。空间在立方单元中离散化。该算法引入了索引方案,该方案给出了针对任何半径和任何中心位置的组成查询范围的所有像元的列表。它可以另外考虑到感兴趣的循环和非循环区域。仅查找k个最近的邻居自然会从查询球体索引中受益,这是通过从中心开始逐渐增加距离遍历单元格列表并在找到k个邻居时过早停止而实现的。源代码可在线获得。

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