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The game of narrative authority: Subversive wandering and unreliable narration in The Stanley Parable

机译:叙事权威的游戏:斯坦利比喻中的颠覆徘徊和不可靠的叙述

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This article explores how players' attempts at subversive wandering in The Stanley Parable (2013) render the game's narration unreliable and thus reveal its comments on the nature of 'agency' in video games. Unreliability brings the act of narration itself to the fore and exposes its mechanisms of manipulation. Players of The Stanley Parable may seek to contradict the voice-over narration subversively. They must find out, however, that, even though the narrator's authorial omniscience and power are an illusion, they cannot break away from the predetermined path the game lays out. The narrator and the player are constantly fighting over who gets to tell the story and who therefore wins the game of narrative authority. Subversive wandering, as will be theorized in this article, exposes the impossibility of true player agency in the game's set structure and comments on how player movement and interaction construct parts of a game's narrative.
机译:本文探讨了球员在斯坦利比喻(2013)中颠覆颠覆徘徊的尝试如何使游戏的叙述不可靠,因此揭示了对电子游戏中“代理商”的性质的评论。不可靠性使叙述本身的行为使其进行操纵机制。斯坦利扮演的球员可能会寻求颠覆地剥夺声音叙述。然而,他们必须了解,即使叙述者的授权无所不知和力量是一种幻觉,它们也不会破坏游戏所阐明的预定路径。叙述者和玩家不断地战斗谁能讲述这个故事,因此谁赢得了叙事权威的比赛。颠覆性徘徊,如本文中的理论,暴露了真正的球员机构在游戏的集合结构中的不可能性,并评论了玩家运动和互动如何构建游戏叙述的部分。

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