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Digital games and moral packaging: The impacts of in-game decisions on public pedagogical deliberation

机译:数字游戏和道德包装:游戏中决策对公共教学法的影响

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This article examines the impact of the use of moral game designs in mainstream games upon public discourse. Rather than interviewing players about their moral experiences after gameplay, this article reads moral engagement through the pedagogical lens of Freire: that moral engagement must be measured through pedagogical action in the public sphere. Through discourse analysis, this article examines the presence and quality of moral deliberation and pedagogical action in online message boards surrounding three morally charged games: Mass Effect 3, Modern Warfare 2 and Civilization V. In the cases examined, players rarely adopted the ‘moral point of view’ or engaged in public pedagogy, opting instead to frame moral scenarios as ‘play’. A notable exception occurs when the content of the moral scenarios has already been explicitly framed in the public sphere as a matter for public moral debate.
机译:本文探讨了主流游戏中道德游戏设计的使用对公众话语的影响。本文不是通过玩游戏后就玩家的道德经历对玩家进行采访,而是通过弗莱雷的教学视角来阅读道德参与:道德参与必须通过公共领域的教学活动来衡量。通过话语分析,本文研究了围绕三个道德游戏的在线留言板上道德审议和教学行为的存在和质量:质量效应3,现代战争2和文明V。在所考察的案例中,玩家很少采用“道德论点”。 ”或从事公共教学法,而是选择将道德情景构想为“游戏”。当道德情景的内容已经在公共领域被明确界定为公共道德辩论的问题时,就会发生一个明显的例外。

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