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The impossible relationship: Deconstructing the private space in Gone Home

机译:不可能的关系:在Gone Home中解构私人空间

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Based in the 1990s, the video game Gone Home has the player take control of Katie Greenbriar, a woman who arrived at the United States to her family’s abandoned mansion from a year of travel abroad. Pinned to the front door, a note written by Katie’s teenage sister,Sam Greenbriar, urges Katie not to search the mansion for evidence of the family’s whereabouts because Sam has run away to live a life with her girlfriend, Lonnie, after her father, Terrence Greenbriar, surveilled them and forced them to conceal themselves in the mansion’s secretrooms. Deploying a queer theoretical approach informed by the work of queer game theorists and cultural studies scholars, this article analyses the queer narrative and content of Gone Home’s lesbian relationship in order to illustrate how the home the player interacts with isa site through which to deconstruct the public/private dyad. It is also a space where lesbian identities are constantly surveilled and forced into hiding. The article concludes that Gone Home rethinks the home as a series of figurative closets within which gay and lesbian identitiescan only temporarily escape the trauma of the public gaze.
机译:电子游戏《消失的家》(Gone Home)成立于1990年代,由玩家控制凯蒂·格林布里尔(Katie Greenbriar),这名妇女是从国外旅行一年到家中被遗弃的豪宅的。凯蒂十几岁的妹妹山姆·格林布莱尔写的便条钉在前门上,敦促凯蒂不要在豪宅中寻找家庭下落的证据,因为山姆在父亲泰伦斯之后逃离了与女友朗妮的生活Greenbriar对其进行了监视,并迫使他们将自己隐藏在大厦的秘密室中。运用同志游戏理论家和文化研究学者的工作所启发的同志理论方法,本文分析了《怪异家园》中女同性恋关系的叙事和内容,以说明玩家如何与isa互动的家园,以此来解构公众/私人二元组。这也是一个不断监视女同性恋身份并被迫躲藏起来的空间。文章得出的结论是,《失落的家》将房屋重新视为一系列具有象征意义的壁橱,在这些壁橱中,同性恋者的身份只能暂时摆脱公众注视的创伤。

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