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Let's not play: Interpassivity as resistance in 'Let's Play' videos

机译:我们不要玩:互通性是“ Let's Play”视频中的阻力

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This article examines contemporary practices of 'idling' (playing 'idle games') and 'let's playing' (watching 'Let's Play' [LP] videos of performed gameplay) as forms of power and resistance in the attention economy. Throughthe prism of interpassivity, a theory developed by Robert Pfaller and Slavoj iek, it establishes idling as relegating certain enjoyment from gameplay to the machine, while reproducing the anxieties associated with digital work as a whole. LPs, on the other hand, position theviewer as a critical analyst rather than a hands-on player. This vicarious experience of delegating play to others can allow avoidance and disengagement, which in turn may allow for a critical examination of the system as whole. As I will argue in this article, such interpassive practicescan thus be seen as forms of resistance enabling users to step outside the controlling mechanism of digital media and the associated cybernetic feedback loops.
机译:本文考察了“闲置”(玩“闲置游戏”)和“让我们玩”(观看表演的游戏的“让我们玩” [LP]视频)作为注意力经济中力量和抵抗形式的当代实践。罗伯特·帕弗勒(Robert Pfaller)和斯拉沃伊克(Slavojiek)提出的一种理论,即互消的棱镜,将闲置从游戏玩法转移到机器上,同时又重现了与数字作品有关的焦虑。另一方面,有限合伙人将观看者定位为关键分析员,而不是动手操作者。这种将游戏委派给他人的替代经验可以避免和脱离接触,从而可以对整个系统进行严格的检查。正如我在本文中将要论证的那样,这种相互间的做法因此可以看作是抵制的形式,使用户能够走出数字媒体和相关的控制论反馈回路的控制机制。

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