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首页> 外文期刊>Journal of Gambling Studies >Animation-Based Education as a Gambling Prevention Tool: Correcting Erroneous Cognitions and Reducing the Frequency of Exceeding Limits Among Slots Players
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Animation-Based Education as a Gambling Prevention Tool: Correcting Erroneous Cognitions and Reducing the Frequency of Exceeding Limits Among Slots Players

机译:基于动画的教育作为赌博预防工具:纠正错误的认知并减少角子机玩家超出限制的频率

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摘要

In light of the financial harm that often accompanies problem gambling, and the difficulty in resolving it, there is a pressing need for prevention resources. In the present study, we examined the preventive effects of an animation-based video that educated participants on how slot machines function, the prudence of setting financial limits, and strategies to avoid problems. Non-problem gamblers (N = 242) at a slots venue were randomly assigned to watch either an animation or a control video. Compared to participants who watched the control video, those who watched the animation endorsed strategies to gamble within financial limits, reported greater behavioral intentions to use the strategies, and exceeded their pre-set limits less frequently during their subsequent gambling session. Some effects waned over a 30-day period suggesting booster sessions may be required for long term sustainability. The effectiveness of animation-based education as a prevention tool and the need for adjunctive measures is discussed.
机译:鉴于问题赌博常常带来经济损失以及解决问题的难度,迫切需要预防资源。在本研究中,我们研究了基于动画的视频的预防效果,该视频对参与者进行了有关老虎机功能,设置财务限额的谨慎做法以及避免问题的策略的教育。老虎机场所的非问题赌徒(N = 242)被随机分配来观看动画或控制视频。与观看控制视频的参与者相比,观看动画的参与者赞同在经济限制内赌博的策略,报告了使用这些策略的更大的行为意图,并且在随后的赌博时段中较少地超出其预设的限制。在30天的时间内出现了一些影响,这表明长期的可持续性可能需要加强培训。讨论了基于动画的教育作为预防工具的有效性以及对辅助措施的需求。

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