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Design and development of a semi-autonomous agricultural vineyard sprayer: Human-robot interaction aspects

机译:半自动农用葡萄园喷雾器的设计与开发:人机交互方面

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This article presents the design aspects and development processes to transform a general-purpose mobile robotic platform into a semi-autonomous agricultural robot sprayer focusing on user interfaces for teleoperation. The hardware and the software modules that must be installed onto the system are described, with particular emphasis on human-robot interaction. Details of the technology are given focusing on the user interface aspects. Two laboratory experiments and two studies in the field to evaluate the usability of the user interface provide evidence for the increased usability of a prototype robotic system. Specifically, the study aimed to empirically evaluate the type of target selection input device mouse and digital pen outperformed Wiimote in terms of usability. A field experiment evaluated the effect of three design factors: (a) type of screen output, (b) number of views, (c) type of robot control input device. Results showed that participants were significantly more effective but less efficient when they had multiple views, than when they had a single view. PC keyboard was also found to significantly outperform PS3 gamepad in terms of interaction efficiency and perceived usability. Heuristic evaluations of different user interfaces were also performed using research-based HRI heuristics. Finally, a study on participants’ overall user experience found that the system was evaluated positively on the User Experience Questionnaire scales.
机译:本文介绍了将通用移动机器人平台转变为专注于远程操作用户界面的半自治农业机器人喷雾器的设计方面和开发过程。描述了必须安装到系统上的硬件和软件模块,特别着重于人机交互。围绕用户界面方面给出了该技术的详细信息。在该领域进行的两项实验室实验和两项研究评估了用户界面的可用性,为原型机器人系统可用性的提高提供了证据。具体而言,该研究旨在从可用性方面经验评估目标选择输入设备鼠标和数字笔的类型优于Wiimote。现场实验评估了三个设计因素的影响:(a)屏幕输出的类型,(b)视图数量,(c)机器人控制输入设备的类型。结果表明,与具有单一视图的参与者相比,具有多个视图的参与者有效得多,但效率却较低。在交互效率和可感知的可用性方面,还发现PC键盘的性能大大优于PS3游戏板。还使用基于研究的HRI启发式算法对不同用户界面进行了启发式评估。最后,一项针对参与者总体用户体验的研究发现,该系统在“用户体验问卷”量表上得到了积极评价。

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