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The Effect of Audio and Animation in Multimedia Instruction

机译:音频和动画在多媒体教学中的作用

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This study investigated the effects of audio, animation, and spatial ability in a multimedia computer program for high school biology. Participants completed a multimedia program that presented content by way of text or audio with lean text. In addition, several instructional sequences were presented either with static illustrations or animations. The study examined the effects of instructional mode (text vs. audio), illustration mode (static illustration vs. animation), and spatial ability (low vs. high) on practice and posttest achievement, attitude and time. Results indicated that spatial ability was significantly related to practice achievement and attitude. Participants with high spatial ability performed better on the practice items than those with low spatial ability. Participants with low spatial ability responded more positively than those with high spatial ability to attitude items concerning concentration, interest, and amount of invested mental effort. Findings also revealed that participants who received animation spent significantly more time on the program than those who received static illustrations. Implications for the design of multimedia are discussed.
机译:这项研究调查了高中生物学多媒体计算机程序中音频,动画和空间功能的影响。参与者完成了一个多媒体程序,该多媒体程序通过文本或带有瘦文本的音频来呈现内容。此外,还用静态插图或动画展示了一些教学序列。这项研究检查了教学模式(文本与音频),插图模式(静态插图与动画)以及空间能力(低与高)对练习和测验成绩,态度和时间的影响。结果表明,空间能力与练习成绩和态度显着相关。具有较高空间能力的参与者在练习项目上的表现要优于具有较低空间能力的参与者。与那些具有较高空间能力的参与者相比,对于集中度,兴趣和投入的精神努力的态度方面,具有较低空间能力的参与者的反应要积极得多。研究结果还显示,与接受静态插图的参与者相比,接受动画的参与者在程序上花费的时间明显更多。讨论了对多媒体设计的影响。

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