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Ambiguous persuasion

机译:含糊的说服力

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摘要

We study a persuasion game a la Kamenica and Gentzkow (2011) where players are ambiguity averse with maxmin expected utility (Gilboa and Schmeidler, 1989). With no prior ambiguity, a Sender may choose to use ambiguous communication devices. Our main result characterizes the value of optimal ambiguous persuasion, which is often higher than what is feasible under Bayesian persuasion. We characterize posteriors that are potentially plausible when they are generated by ambiguous devices. One way to construct an optimal ambiguous communication device is by using synonyms, messages that lead to the same posteriors, in which Sender can hedge himself against ambiguity while inducing actions from Receiver that would not be possible under standard Bayesian persuasion. We also show that the use of synonyms are a necessary property of optimal and beneficial ambiguous persuasion. We consider two applications, including the well-known uniform-quadratic example. Our analysis provides a justification for how ambiguity may emerge endogenously in persuasion. (C) 2018 Elsevier Inc. All rights reserved.
机译:我们研究了一种说服游戏,如《 Kamenica and Gentzkow》(2011年),其中玩家对最大期望效用不满(Gilboa和Schmeidler,1989)。在没有任何歧义的情况下,发送方可以选择使用模糊的通信设备。我们的主要结果表征了最佳歧义说服力的价值,该价值通常高于贝叶斯说服力下的可行说服力。我们对由模糊设备生成的后验特征进行了描述。构造最佳模棱两可的通信设备的一种方法是使用同义词,即导致相同后代的消息,在这种情况下,发件人可以对自己的模棱两可进行套期保值,同时从标准贝叶斯的说服力中诱导出接收者的动作。我们还表明,使用同义词是最佳和有益的歧义说服的必要属性。我们考虑两个应用程序,包括著名的统一二次示例。我们的分析为说服力如何内生地产生歧义提供了理由。 (C)2018 Elsevier Inc.保留所有权利。

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