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首页> 外文期刊>Journal of Economic Interaction and Coordination >Emergence of anti-coordination through reinforcement learning in generalized minority games
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Emergence of anti-coordination through reinforcement learning in generalized minority games

机译:通过强化学习在广义少数民族游戏中出现反协调现象

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摘要

In this paper we propose adaptive strategies to solve coordination failures in a prototype generalized minority game model with a multi-agent, multi-choice environment. We illustrate the model with an application to large scale distributed processing systems with a large number of agents and servers. In our set up, agents are assigned responsibility to complete tasks that require unit time. They request servers to process these tasks. Servers can process only one task at a time. Agents have to choose servers independently and simultaneously, and have access to the outcomes of their own past requests only. Coordination failure occurs if more than one agent simultaneously requests the same server to process tasks at the same time, while other servers remain idle. Since agents are independent, this leads to multiple coordination failures. In this paper, we propose strategies based on reinforcement learning that minimize such coordination failures. We also prove a null result that a large category of probabilistic strategies which attempts to combine information about other agents' strategies, asymptotically converge to uniformly random choices over the servers.
机译:在本文中,我们提出了一种自适应策略,以解决具有多主体,多选择环境的原型广义少数博弈模型中的协调失败。我们通过在具有大量代理和服务器的大规模分布式处理系统中的应用来说明该模型。在我们的设置中,业务代表被分配负责完成需要单位时间的任务。他们请求服务器处理这些任务。服务器一次只能处理一个任务。代理必须独立且同时选择服务器,并且只能访问其过去请求的结果。如果多个代理同时请求同一台服务器同时处理任务,而其他服务器保持空闲,则发生协调失败。由于代理是独立的,因此导致多个协调失败。在本文中,我们提出了基于强化学习的策略,可以最大程度地减少此类协调失败。我们还证明了一个无效结果,即大量概率策略试图结合有关其他代理策略的信息,渐近地收敛到服务器上的统一随机选择。

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