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Supporting Early Math - Rationales and Requirements for High Quality Software

机译:支持早期数学-高质量软件的原理和要求

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There is substantial evidence that preschooler's performance in early math is highly correlated to math performance throughout school as well as academic success in general. This paper discusses the potential gains of using targeted educational software to support early math development. To ensure that learning takes place, the design of early math software needs to be carefully considered. This paper argues that notions such as number sense and spontaneous focus on numerosity need to be at the heart of it. The paper also proposes seven design criteria to consider if the goal is to provide strong support for early math via educational software: (1) use content (and a pedagogical approach) clearly based on research on early learning of mathematics, (2) provide a set of relevant representations in an appropriate order, (3) provide informative and meaningful feedback, (4) leverage motivational aspects for the age group, (5) provide individually adapted support as well as challenge, (6) include a reporting function for educators, and (7) enable inclusive pedagogy. These seven design criteria are described and illustrated by concrete examples drawn from a newly developed play-&-learn game in early math: Magical Garden.
机译:有大量证据表明,学龄前儿童在早期数学中的表现与整个学校的数学表现以及整个学业成绩高度相关。本文讨论了使用目标教学软件支持早期数学开发的潜在收益。为了确保进行学习,需要仔细考虑早期数学软件的设计。本文认为,诸如数字感和自发关注数字等概念必须成为其核心。本文还提出了七个设计标准,以考虑目标是否是通过教育软件为早期数学提供强有力的支持:(1)明确地基于对数学的早期学习的研究而使用内容(以及教学方法),(2)提供一组以适当顺序排列的相关表示形式,(3)提供信息和有意义的反馈,(4)利用年龄段的动机,(5)提供个性化的支持和挑战,(6)包括针对教育工作者的报告功能,以及(7)启用包容性教学法。这七个设计标准是通过从早期数学中新开发的学习游戏“ Magical Garden”中提取的具体示例来描述和说明的。

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