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An Efficient Suboptimal Algorithm for Player-Ally Control in a Conflict Problem

机译:冲突问题中玩家联盟控制的高效次优算法

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摘要

An approach is considered that allows one to generate a suboptimal strategy for the player-ally in a nonlinear problem of positional feedback control, which can be implemented in the real-time control of plants. Here, the player-ally has no exact information about the future action of the opponent, and the strategy of this player is chosen from the condition of opponent's "worst" actions and the physical capabilities of both players.
机译:考虑到一种方法,该方法允许在位置反馈控制的非线性问题中为玩家生成次优策略,该策略可以在植物的实时控制中实现。在此,玩家盟友没有关于对手未来动作的确切信息,并且该玩家的策略是根据对手的“最差”动作和两个玩家的身体能力来选择的。

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