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Anti-Aliased Rendering of Water Surface

机译:水面抗锯齿渲染

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摘要

Water surface is one of the most important components of landscape scenes. When rendering spacious water surface such as that of the lakes and reservoirs, aliasing and/or moire artifacts frequently occur in the regions far from the viewpoint. This is because water surface consists of stochastic water waves which are usually modeled by periodic bump mapping. The incident rays on the water surface are actually scattered by the bumped waves, and the reflected rays at each sample point are distributed in a solid angle. To get rid of the artifacts of moire pattern, we estimate this solid angle of reflected rays and trace these rays. An image-based accelerating method is adopted so that the contribution of each reflected ray can be quickly obtained without elaborate intersection calculation. We also demonstrate anti-aliased shadows of sunlight and skylight on the water surface. Both the rendered images and animations show excellent effects on the water surface of a reservoir.
机译:水面是景观的最重要组成部分之一。在绘制宽敞的水面(如湖泊和水库的水面)时,经常会在远离视点的区域中出现混叠和/或莫尔条纹。这是因为水面由随机水波组成,通常通过定期的凹凸贴图来建模。实际上,水面的入射光线被撞击波散射,每个采样点的反射光线成立体角分布。为了消除莫尔条纹的伪影,我们估计反射光线的立体角并跟踪这些光线。采用基于图像的加速方法,因此无需复杂的交点计算即可快速获得每个反射光线的贡献。我们还演示了水面上阳光和天窗的抗锯齿阴影。渲染的图像和动画在水库的水面上都显示出出色的效果。

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