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A Fast Anti-aliased Rendering Line Algorithm for Real Coordinate

机译:实坐标的快速抗锯齿渲染线算法

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In order to achieve the fast and accurate antialiasing line rendering, using the modified DDA and Wu straight line generation algorithm, a two-pixel anti-aliasing point-by-point rendering algorithm for straight lines using integer arithmetic was proposed. The algorithm calculates the coordinate position of the next pixel and its brightness level based on the midpoint error value. Theoretical analysis and experiments show that the new algorithm is simple and has good execution efficiency and anti-aliasing effect.
机译:为了实现快速,准确的抗锯齿线渲染,提出了一种改进的DDA和Wu直线生成算法,提出了一种采用整数算法的两像素抗锯齿点对点渲染算法。该算法根据中点误差值计算下一个像素的坐标位置及其亮度级别。理论分析和实验表明,该算法简单易行,具有较高的执行效率和抗混叠效果。

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