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Reflection and Refraction on Implicit Surfaces

机译:隐式表面上的反射和折射

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摘要

Implicit surfaces are often used in computer graphics. They can be easily modeled and rendered, and many objects are composed of them in our daily life. In this paper, based on the concept of virtual objects, a novel method of real-time rendering is presented for reflection and refraction on implicit surface. The method is used to construct virtual objects from real objects quickly, and then render the virtual objects as if they were real objects except for one more step of merging their images with the real objects' images. Characteristics of implicit surfaces are used to compute virtual objects effectively and quickly. GPUs (Graphics Processing Units) are used to compute virtual vertices quickly and further accelerate the computing and rendering processes. As a result, realistic effects of reflections and refractions on implicit surfaces are rendered in real time.
机译:隐式表面通常用于计算机图形学中。它们可以轻松地建模和渲染,并且在我们的日常生活中许多对象都是由它们组成的。本文基于虚拟对象的概念,提出了一种新的实时渲染方法,用于隐式表面的反射和折射。该方法用于从真实对象快速构造虚拟对象,然后将虚拟对象渲染为真实对象,只是将其图像与真实对象的图像合并的另一步骤。隐式曲面的特征用于有效且快速地计算虚拟对象。 GPU(图形处理单元)用于快速计算虚拟顶点,并进一步加速计算和渲染过程。结果,实时呈现了隐式表面上反射和折射的逼真的效果。

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