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Human Perception of Weight in Networked Virtual Environment with Haptic Sense: Influence of Network Delay

机译:具有触觉的网络虚拟环境中人类对体重的感知:网络延迟的影响

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摘要

In this paper, we investigate the influence of network delay on weight perception in networked virtual environment by experiment. In the experiment, each of two users manipulates a haptic interface device, and the users collaboratively lift up a stick by holding two ends of the stick in a 3D virtual space. A weighted ball is placed on the stick, if one end of the stick is lower than the other end, the ball moves to the lower end. The users try to keep the ball at the center of the stick while lifting up the stick. We also implement the local lag control as Quality of Service (QoS) control and compare results with the control and those without it. Experiment results demonstrate that the local lag control is effective, and it is possible to keep the ball around at the center when the network delay is smaller than about 50 ms.
机译:本文通过实验研究网络延迟对网络虚拟环境中体重感知的影响。在实验中,两个用户各自操纵触觉接口设备,并且用户通过将操纵杆的两端保持在3D虚拟空间中来共同抬起操纵杆。将一个加重的球放在摇杆上,如果摇杆的一端低于另一端,则球会移动到下端。使用者在抬起球杆时尝试将球保持在球杆的中央。我们还将本地滞后控制实现为服务质量(QoS)控制,并将结果与​​该控制的结果和没有该控制的结果进行比较。实验结果表明,局部滞后控制是有效的,并且当网络延迟小于约50 ms时,可以将球保持在中心位置。

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