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When '3' is a Jerk and 'E' is a King: Personifying Inanimate Objects in Synesthesia

机译:当“ 3”是一个混蛋而“ E”是一个国王时:通感中无生命物体的拟人化

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摘要

We report a case study of an individual (TE) for whom inanimate objects, such as letters, numbers, simple shapes, and even furniture, are experienced as having rich and detailed personalities. TE reports that her object-personality pairings are stable over time, occur independent of her intentions, and have been there for as long as she can remember. In these respects, her experiences are indicative of synesthesia. Here we show that TE's object-personality pairings are very consistent across test-retest, even for novel objects. A qualitative analysis of TE's personality descriptions revealed that her personifications are extremely detailed and multidimensional, and that her personifications of familiar and novel objects differ in specific ways. We also found that TE's eye movements can be biased by the emotional associations she has with letters and numbers. These findings demonstrate that synesthesia can involve complex semantic personifications, which can influence visual attention. Finally, we propose a neural model of normal personification and the unusual personifications that accompany object-personality synesthesia.
机译:我们报告了一个个体(TE)的案例研究,该个体的无生命物体,例如字母,数字,简单形状甚至家具,都具有丰富而详细的个性。 TE报告说,她的对象-人物配对随着时间的推移是稳定的,独立于她的意图而发生,并且只要她能记住就一直存在。在这些方面,她的经历表明了联觉。在这里,我们证明了TE的对象-个性配对在重测之间非常一致,即使对于新颖的对象也是如此。对TE的性格描述进行定性分析后发现,TE的拟人化非常详尽且多维,她对熟悉和新颖物体的拟化在特定方面有所不同。我们还发现,TE的眼动可能会因她与字母和数字之间的情感联系而产生偏差。这些发现表明,联觉会涉及复杂的语义拟人化,这可能会影响视觉注意力。最后,我们提出了正常人格化和伴随对象-人格综合的非正常人格化的神经模型。

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