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Understanding consumption in social virtual worlds: A sensemaking perspective on the consumption of virtual goods

机译:了解社交虚拟世界中的消费:虚拟商品消费的感性视角

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Virtual consumption involves consuming virtual goods in cyberspace. Virtual consumption activities are evolving into an essential activity in social virtual worlds. Despite the growing importance of this activity, little research examines this phenomenon. The current study investigates the fundamental question of how users understand the consumption of virtual goods. Using the theory of social representations and core-periphery analysis, this study elicits and analyzes the social representation of virtual consumption. Study participants are 154 Second Life users. Results identify 32 concepts and relationships representing the collective perceptions of virtual consumption in this social virtual world. Social representation map interpretations point to several key themes that provide a foundation for future investigations of virtual economy consumption behavior.
机译:虚拟消费涉及在网络空间中消费虚拟商品。虚拟消费活动正在演变为社交虚拟世界中的一项基本活动。尽管这项活动的重要性日益增加,但很少有研究对此现象进行研究。当前的研究调查了用户如何理解虚拟商品消费的基本问题。本研究使用社会表征理论和核心外围分析,得出并分析了虚拟消费的社会表征。研究参与者是154位第二人生用户。结果确定了32个概念和关系,它们代表了这个社会虚拟世界中对虚拟消费的集体感知。社会代表性地图的解释指向几个关键主题,这些主题为将来对虚拟经济消费行为的调查提供了基础。

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