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Adapting multiuser 3D virtual environments to heterogeneous devices

机译:使多用户3D虚拟环境适应异构设备

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With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation — firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks.
机译:随着无线网络的传播和可靠性的增长以及处理能力和通信能力日益提高的设备的出现,人们设想到现在仅限于PC的应用程序可以在各种设备上运行,例如时钟,可访问互联网的冰箱,移动电话,PDA,机顶盒,游戏机等。针对具有不同功能的众多设备和网络的应用程序开发,需要软件程序员和设计人员特别注意-特别是当这些应用程序在多个用户之间共享时。允许软件对设备和环境资源变化做出反应的应用程序适配是使应用程序适合特定设备配置的重要过程。大量的工作集中在文本,图像,音频和视频等多媒体的改编上。对3D媒体适配的关注较少-首先是由于3D应用适配所涉及的复杂性,而且还因为异构设备中3D应用的真正营销机会才刚刚出现。本文将3D媒体自适应分析作为3D多用户虚拟环境应用程序的非功能性要求。提出了一种适应框架,该框架可以集成到MPEG-4标准中,从而为3D多用户虚拟环境应用的适应提供解决方案,该解决方案可以从具有不同功能的异构设备进行访问。将框架集成到MPEG-4标准的优点是双重的:它有利于创建具有高度交互性的复杂应用程序,例如多用户3D协作环境。由于MPEG-4的目标对象是小型移动设备和窄带网络(例如某些无线网络),因此更易于为异构设备(从蜂窝电话到PDA和机顶盒)构建这些应用程序。

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