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Game theoretical semantics for some non-classical logics

机译:一些非经典逻辑的博弈论语义

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Paraconsistent logics are the formal systems in which absurdities do not trivialise the logic. In this paper, we give Hintikka-style game theoretical semantics for a variety of paraconsistent and non-classical logics. For this purpose, we consider Priest's Logic of Paradox, Dunn's First-Degree Entailment, Routleys' Relevant Logics, McCall's Connexive Logic and Belnap's four-valued logic. We also present a game theoretical characterisation of a translation between Logic of Paradox/Kleene's K3 and S5. We underline how non-classical logics require different verification games and prove the correctness theorems of their respective game theoretical semantics. This allows us to observe that paraconsistent logics break the classical bidirectional connection between winning strategies and truth values.
机译:超一致逻辑是形式系统,其中荒谬性不会使逻辑变得微不足道。在本文中,我们为各种超常和非经典逻辑提供了Hintikka风格的游戏理论语义。为此,我们考虑了Priest的悖论逻辑,Dunn的第一度逻辑,Routleys的相关逻辑,McCall的Connexive逻辑和Belnap的四值逻辑。我们还提出了悖论/克莱因的K3和S5之间的翻译的博弈论表征。我们强调非古典逻辑如何需要不同的验证博弈,并证明它们各自博弈理论语义的正确性定理。这使我们可以观察到,超常逻辑打破了获胜策略与真值之间的经典双向联系。

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