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首页> 外文期刊>Journal of ambient intelligence and humanized computing >Hybrid system for video game recommendation based on implicit ratings and social networks
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Hybrid system for video game recommendation based on implicit ratings and social networks

机译:基于隐式评级和社交网络的视频游戏推荐混合系统

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摘要

The digital entertainment sector is one of the fastest growing in recent years. In the case of video games, the productions of some of the most popular titles are on a par with film productions. The sale of video games is in the millions, and yet there are few works on the recommendation of video games. In this work a hybrid system of video game recommendation is presented, through the use of collaborative filtering and content-based filtering, and the construction of relationship graphs. In order to improve the recommendations, a new method for estimating implicit ratings is proposed that takes into account the hours of play. The proposed recommender system improves the results of other techniques presented in the state of the art.
机译:数字娱乐部门是近年来增长最快的。在视频游戏的情况下,一些最受欢迎的标题的制作是与电影制作的相提并论。视频游戏的销售在数百万,但还有很少有关于视频游戏推荐的作品。在这项工作中,通过使用协作滤波和基于内容的滤波以及关系图的构建,提出了一种视频游戏建议的混合系统。为了改进建议,提出了一种估算隐式评级的新方法,以考虑到播放时间。拟议的推荐系统改善了本领域技术呈现的其他技术的结果。

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