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THE ROLE OF DOMINANCE IN THE APPEAL OF VIOLENT MEDIA DEPICTIONS

机译:主导权在暴力媒体描述申诉中的作用

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摘要

Research related to violent media has overwhelmingly focused on the consequences of exposure, typically with a view to informing its regulation. Such media is extremely popular, yet little research has examined why it should be appealing to consumers. The current work examines violent consumption in the context of advertisements for violent video games. We argue that it is not the violence endemic to many of these games, and indeed other media, that is rewarding, but rather the domination that often accompanies such depictions. We test this basic proposition by manipulating the dominative content of a violent depiction. We also examine conditions that moderate the scope of this effect.
机译:有关暴力媒体的研究绝大多数都集中在暴露的后果上,通常是为了告知其监管。这样的媒体非常流行,但是很少有研究调查为什么它应该吸引消费者。当前的工作在暴力视频游戏广告的背景下研究了暴力消费。我们认为,不是很多这类游戏乃至其他媒体所特有的暴力行为才是有意义的,而是通常伴随着这种描述的统治。我们通过操纵暴力描绘的主要内容来测试这一基本命题。我们还研究了可减轻这种影响范围的条件。

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  • 来源
    《The Journal of Advertising》 |2010年第4期|p.121-134|共14页
  • 作者单位

    Queen's School of Business, Kingston, Ontario,Canada;

    Queen's School of Business, Kingston, Ontario, Canada;

    Queen's School of Business, Kingston, Ontario, Canada;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
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  • 入库时间 2022-08-17 23:27:17

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