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Naked-eye 3D display with undistorted imaging system based on human visual system

机译:基于人类视觉系统的裸眼3D显示器与未变形的成像系统

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3D integral imaging (II) has been deemed as a promising technology for a future market in the fields of entertainment and communications. However, the limited depth of field (DOF) hinders the wide application of II technology. In this study, we propose a marginal DOF model and a computation method of optimal viewing resolution, which considers the human visual system (HVS). Firstly, we analyze the causes of distortion based on HVS. Then, we propose the marginal DOF model of undistorted reconstruction in the II system, in which the displacement image points should not exceed the corresponding pixel size of the reconstructed image. Finally, we determine the reconstructed resolution of human vision at the optimal viewing distance based on this proposed DOF model. Compared with the traditional method, the proposed method is more applicable for 3D II technology, as it provides more accurate and realistic computations for DOF and resolutions.
机译:3D积分成像(II)被视为为未来市场在娱乐和通讯领域的未来市场的有希望的技术。然而,有限的景深(DOF)阻碍了II技术的广泛应用。在本研究中,我们提出了一个边缘DOF模型和最佳观察分辨率的计算方法,其考虑人类视觉系统(HVS)。首先,我们分析了基于HV的失真的原因。然后,我们提出了II系统中未变形重建的边缘DOF模型,其中位移图像点不应超过重建图像的相应像素大小。最后,我们根据该提出的DOF模型确定在最佳观看距离处的人体视觉的重建分辨率。与传统方法相比,该方法更适用于3D II技术,因为它为DOF和分辨率提供了更准确和现实的计算。

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