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Coalitional Game-Based Cooperative Computation Offloading in MEC for Reusable Tasks

机译:基于的合作游戏的合作计算卸载MEC以获得可重复使用的任务

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Mobile-edge computing (MEC) has been a promising solution for Internet-of-Things (IoT) applications to obtain latency reduction and energy savings. In view of the loosely coupled application, multiple devices can use the same task code and different input parameters to obtain diverse results. This motivates us to study the cooperation between devices for eliminating the repeated data transmission. Leveraging coalitional game theory, we formalize the cooperative offloading process of a reusable task into a coalitional game to maximize the cost savings. In particular, we first propose an efficient coalitional game-based cooperative offloading (CGCO) algorithm for the single-task model, and then expand it into a CGCO-M algorithm for the multiple-task model with jointly applying a two-stage flow shop scheduling approach, which helps to obtain an optimal task schedule. It is proved that our CGCO and CGCO-M can achieve the Nash-stable solution with convergence guarantee, and CGCO can obtain an optimal solution. The simulations show that CGCO is equal to the optimal exhaustive search (ES) method and CGCO-M is close to ES in terms of cost ratios. Cost ratios of CGCO and CGCO-M are significantly down by 41.08% and 83.70% compared to local executions, respectively. Meanwhile, CGCO-M obtains 41.46% and 89.74% reductions when reuse factors are 0.1 and 1, which means CGCO-M can save more cost with higher reuse density.
机译:移动边缘计算(MEC)是对互联网(IOT)应用程序的有希望的解决方案,以获得延迟减少和节能。鉴于松散耦合的应用程序,多个设备可以使用相同的任务代码和不同的输入参数来获得不同的结果。这使我们能够研究设备之间的合作,以消除重复的数据传输。利用独立博弈论,将可重复使用任务的合作卸载过程正式化为公共游戏,以最大限度地提高成本节约。特别是,我们首先提出了一种高效的直接游戏基于基于游戏的合作卸载(CGCO)算法,用于单任务模型,然后将其扩展为多任务模型的CGCO-M算法,共同应用两级流量店调度方法,有助于获得最佳任务计划。事实证明,我们的CGCO和CGCO-M可以通过收敛保证实现纳什稳定的解决方案,CGCO可以获得最佳解决方案。模拟表明,CGCO等于最佳穷举搜索(ES)方法,CGCO-M在成本比率方面接近es。与局部执行相比,CGCO和CGCO-M的成本比率显着下降41.08%和83.70%。同时,CGCO-M在重用因子为0.1和1时获得41.46%和89.74%的减少,这意味着CGCO-M可以节省更多成本,以更高的再利用密度。

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