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Vehicular Task Offloading via Heat-Aware MEC Cooperation Using Game-Theoretic Method

机译:使用游戏理论方法通过热敏MEC合作卸载车辆任务

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摘要

Mobile-edge computing (MEC) has been witnessed as a promising solution for the vehicular task offloading. Due to the limited computing resource of individual MEC servers, it faces challenges when higher requirements are put forward for timely task processing of a large amount of computations in the emerging vehicular applications. In this article, we strive to realize the efficient vehicular task offloading via heat-aware MEC cooperation from the game theory perspective. Here, the heat indicates the vehicle density and is tightly related to the requests of vehicle users when they drive through the hot zones. Specifically, a deep learning-based prediction method is proposed, capturing the dynamic time-varying heat value of the hot zones based on the analysis of the real-world private car trajectory data. To identify the role of MEC in the cooperation, we take the time-delay constraint into consideration for the task offloading. To realize MEC grouping for task offloading in MEC cooperation, we formulate the MEC grouping as a utility maximization problem via designing a noncooperative game-theoretic strategy selection based on regret-matching. Furthermore, we derive the correlated equilibrium and prove that the fast convergence can be achieved. Extensive simulation results validate the effectiveness of the proposed vehicular task offloading approach under various system parameters, such as computation workload, time slots, and MEC servers number. The proposed method outperforms the existing methods, which is able to significantly reduce the task complete delay, and in the meantime enhance the MEC energy efficiency with end users' quality-of-experience guaranteed.
机译:移动边缘计算(MEC)已被证明作为车辆任务卸载的有希望的解决方案。由于各个MEC服务器的计算资源有限,因此在提出更高的要求时,它面临挑战以便于新出现的车辆应用中的大量计算的特时处理。在本文中,我们努力通过从游戏理论的角度来实现高效的车辆任务卸载。这里,热量表示车辆密度,并且在通过热带时,与车辆用户的请求紧密相关。具体地,提出了一种基于深度学习的预测方法,基于对现实世界私人汽车轨迹数据的分析来捕获热区的动态时变热值。为了确定MEC在合作中的作用,我们考虑了任务卸载的时间延迟约束。为了实现MEC合作中任务卸载的MEC分组,我们通过设计基于后悔匹配的非支持游戏理论策略选择,将MEC分组作为实用性最大化问题。此外,我们得出了相关的平衡并证明可以实现快速收敛。广泛的仿真结果验证了所提出的车辆任务卸载方法在各种系统参数下的有效性,例如计算工作负载,时隙和MEC服务器编号。所提出的方法优于现有的方法,能够显着降低任务完全延迟,并且在此期间提高MEC能源效率,最终用户的体验质量保证。

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