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Convergence of collaborative web approaches and interactive TV program formats

机译:协作网络方法和交互式电视节目格式的融合

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Purpose - TV changes in several disciplines concurrently: from analogue to digital, from scheduled broadcasts to on-demand TV on the internet, from a lean-back (passive) to a lean-forward (active) media, from straight watching to the consumption of content connected to additional services, from the sole TV viewer to the viewer being part in social networks and communities regarding to the TV content, etc. The purpose of this paper is to demonstrate the adaptation of design and realization of TV program formats to the changes that happen to television. In addition, the paper would like find out how to support the design of interactions, dynamic narrations and content types as well as the role of the internet within these processes and this application area.rnDesign/methodology/approach - Currently, there exist many approaches towards the development of social, collaborative, and interactive TV program formats and systems. Within the scope of this paper, the authors present latest case studies and example program formats for each case. The paper examines them concerning their interaction possibilities and architecture as well as the influence and utilization of the web. Finally, the paper provides a simple categorization according to the narration character, content, and interactivity types of the listed TV program formats. Findings - Caused by the collaborative and interactive characteristic of the web, a big influence of the web concerning the hardware- and content-sided development of TV is discovered. Nevertheless, the web's potential is absolutely not exploited in this area, neither to give more dynamic to the narration, nor to appreciate the content type or the interactivity. Finally, the paper identifies a high effort, occurrence and development in the interactivity, in contrary to the narration characteristic and content types.rnResearch limitations/implications -- Only one representative, example TV program format enabling interactions by the viewer for each case in the paper, has been chosen. The authors make no claim to be complete, in covering all genres, possibilities of interaction or TV program formats existing for the field of interactive/social/collaborative TV.rnOriginality/value - This paper presents an extension of a previous paper presented at the MoMM2009.
机译:目的-电视同时在多个学科中发生变化:从模拟到数字,从预定广播到互联网上的点播电视,从后倾式(被动)到前倾式(主动)媒体,从直视到消费连接到附加服务的内容,从唯一的电视观众到与电视内容有关的社交网络和社区中的观众等,本文的目的是演示电视节目格式的设计和实现如何适应电视发生的变化。此外,本文还想了解如何支持交互,动态叙述和内容类型的设计以及互联网在这些过程和此应用领域中的作用。rn设计/方法/方法-当前,存在许多方法致力于开发社交,协作和交互式电视节目格式和系统。在本文的范围内,作者介绍了最新的案例研究和每种案例的示例程序格式。本文研究了它们的交互可能性和架构,以及网络的影响和利用。最后,本文根据列出的电视节目格式的叙述特征,内容和交互类型,提供了一种简单的分类方法。发现-由于网络的协作和交互特性,发现网络对电视的硬件和内容方面的发展产生了巨大影响。尽管如此,在这一领域绝对没有开发网络的潜力,既不能使叙述更具动感,也不能欣赏内容类型或交互性。最后,本文确定了与叙述特征和内容类型相反的互动中的高强度工作,发生和发展。研究限制/暗示-仅一种代表性的示例电视节目格式,使得观看者可以在每种情况下进行互动纸,已被选中。作者并没有声称它是完整的,因为它涵盖了交互式/社交/协作电视领域中存在的所有类型,交互作用或电视节目格式的可能性。原创性/价值-本文提出了在MoMM2009上发表的先前论文的扩展。

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