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Comprehensive Model and Image-Based Recognition of Hand Gestures for Interaction in 3D Environments

机译:在3D环境中进行交互的手势的综合模型和基于图像的识别

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Interest in gesture-based interaction has been growing considerably, but most systems still limit the recognition of hand gestures to a small set of signs. We present a model for hand gestures that allows the definition of thousands of distinct signals based on the combination of a much smaller number of gesture components. This model comprehends several different kinds of gestures, both static and dynamic and using either hand or both. The choice of types of gestures and individual components is based not only on a review of the relevant literature but also on preliminary user studies, specifically for interaction in virtual and augmented environments and in entertainment and education applications. Gesture recognition based on this model is implemented as a finite state machine that incorporates the results of algorithms for the classification of each component, but is itself independent of those algorithms. The paper also describes an unencumbered gesture recognition system built using this model and recognition strategy, a single low-cost camera and relatively simple image-based algorithms to classify hand poses, movements and location and for segmentation. Tests show the model allowed the definition of the desired gestures for three target applications, a commercial computer game and two educational 3D environments. Our system was able to recognize these user gestures, and several others, in real-time. We could also perceive a need for the recognition of incomplete gestures and for a more robust segmentation strategy.
机译:对基于手势的交互的兴趣已经大大增长,但是大多数系统仍将手势的识别限制为一小组符号。我们提出了一种手势模型,该模型可以基于数量较少的手势分量的组合来定义数千种不同的信号。该模型包含几种不同类型的手势,包括静态和动态手势,以及使用手或二者兼有的手势。手势类型和单个组件的选择不仅基于对相关文献的回顾,而且还基于初步的用户研究,特别是针对虚拟和增强环境以及娱乐和教育应用中的交互。基于此模型的手势识别被实现为有限状态机,该状态机合并了用于对每个组件进行分类的算法的结果,但其本身独立于那些算法。本文还描述了使用该模型和识别策略构建的无障碍手势识别系统,单个低成本相机以及相对简单的基于图像的算法,以对手的姿势,运动和位置进行分类以及进行分割。测试表明,该模型允许为三个目标应用程序,商用计算机游戏和两个教育性3D环境定义所需的手势。我们的系统能够实时识别这些用户手势以及其他几个手势。我们还可以感知到需要识别不完整的手势和更可靠的细分策略。

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