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首页> 外文期刊>International Journal of System of Systems Engineering >Temporal-spatial fuzzy logic algorithm for effective dynamic load balancing in distributed 3D graphics engine
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Temporal-spatial fuzzy logic algorithm for effective dynamic load balancing in distributed 3D graphics engine

机译:时空模糊逻辑算法在分布式3D图形引擎中实现有效的动态负载平衡

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摘要

To implement computationally-intensive tasks, typically, various levels of parallelism are used. Depending on the applications, the best possible results are produced by different parallelism approaches. Pipelining is an example of hardware-implemented parallelism; multithreading is effective for the software that supports it. In this paper, we propose a fuzzy logic algorithm for dynamic load balancing in a distributed cluster performing 3D video rendering for a simulated robotic vision tests. We present results taken from a production processing environment, rather than simulations. We have tested the algorithm within comprehensive virtual reality simulator Initiative Software Earth (ISE), a project of Computer Engineering Framework (CEF). The experimental results gathered on 50+ core Linux cluster, demonstrate that the proposed approach performs better compared to conventional methods such as static and gradient load balancing.
机译:为了实现计算量大的任务,通常使用各种级别的并行性。根据不同的应用,通过不同的并行方法可获得最佳结果。流水线是硬件实现的并行性的一个示例。多线程对支持它的软件有效。在本文中,我们提出了一种用于执行模拟机器人视觉测试的3D视频渲染的分布式集群中动态负载平衡的模糊逻辑算法。我们提供的结果来自生产加工环境,而不是模拟。我们已经在计算机工程框架(CEF)的综合虚拟现实仿真器Initiative Software Earth(ISE)中测试了该算法。在50多个核心Linux集群上收集的实验结果表明,与传统方法(例如静态和梯度负载平衡)相比,该方法的性能更好。

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