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Multiple Depth Maps Integration for 3D Reconstruction Using Geodesic Graph Cuts

机译:使用测地线图切割进行3D重建的多深度图集成

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Depth images, in particular depth maps estimated from stereo vision, may have a substantial amount of outliers and result in inaccurate 3D modelling and reconstruction. To address this challenging issue, in this paper, a graph-cut based multiple depth maps integration approach is proposed to obtain smooth and watertight surfaces. First, confidence maps for the depth images are estimated to suppress noise, based on which reliable patches covering the object surface are determined. These patches are then exploited to estimate the path weight for 3D geodesic distance computation, where an adaptive regional term is introduced to deal with the "shorter-cuts" problem caused by the effect of the minimal surface bias. Finally, the adaptive regional term and the boundary term constructed using patches are combined in the graph-cut framework for more accurate and smoother 3D modelling. We demonstrate the superior performance of our algorithm on the well-known Middlebury multi-view database and additionally on real-world multiple depth images captured by Kinect. The experimental results have shown that our method is able to preserve the object protrusions and details while maintaining surface smoothness.
机译:深度图像,尤其是根据立体视觉估计的深度图,可能会有大量异常值,并导致不正确的3D建模和重建。为了解决这个具有挑战性的问题,本文提出了一种基于图割的多深度图集成方法来获得光滑,水密的表面。首先,估计深度图像的置信度图以抑制噪声,据此确定覆盖物体表面的可靠斑块。然后利用这些补丁来估计3D测地距离的路径权重,其中引入自适应区域性术语来处理由最小表面偏差的影响引起的“捷径”问题。最后,在图割框架中将使用补丁构建的自适应区域项和边界项进行组合,以实现更准确,更平滑的3D建模。我们在著名的米德尔伯里(Middlebury)多视图数据库以及Kinect捕获的真实世界多深度图像上展示了我们算法的优越性能。实验结果表明,我们的方法能够在保持表面光滑度的同时保留对象的凸起和细节。

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