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A reconfigurable interactive interface for controlling robotic origami in virtual environments

机译:可重配置的交互式界面,用于在虚拟环境中控制机器人折纸

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Origami shape transformation is dictated by predefined folding patterns and their folding sequence. The working principle of robotic origami is based on the same principle: we design quasi-two-dimensional tiles and connecting hinges and define and program their folding sequences. Since the tiles are often of uniform shape and size, their final configuration is governed by the kinematic relationship. Mathematicians, computer scientists and even architects have studied a wide range of origami algorithms. However, for multiple shape transformations, the origami design parameters and consequently sequence planning become more challenging. In this work, we present a reconfigurable interactive interface, a physics-based modeling control interface to explore the design space of origami robots. We developed two interactive modes for proof of concept of a bidirectional communication interface between virtual and physical environments. The first interaction mode is origami-inspired, foldable surfaces with distributed sensors that can recreate folding sequences and shape transformations in a virtual environment via hardware-in-loop simulation. Its complementary digital transcription lays the foundation for a robotic origami design tool that provides visual representation of various design formulations as well as an intuitive controller for robotic origami. In the second interaction mode, we construct a physics-based modeling interface for intuitive user manipulation of robotic origami in a virtual environment. Algorithms for graphical representation and command transformation were developed for robotic interaction. Lastly, we tested the efficacy of the algorithms on prototypes to discover the applications and capacities of the reconfigurable interactive interface.
机译:折纸形状的转换由预定义的折叠样式及其折叠顺序决定。机器人折纸的工作原理基于相同的原理:我们设计准二维瓷砖和连接铰链,并定义和编程其折叠顺序。由于砖块通常具有均匀的形状和尺寸,因此它们的最终构造受运动关系的控制。数学家,计算机科学家甚至建筑师都研究了各种各样的折纸算法。但是,对于多种形状转换,折纸设计参数以及因此的序列计划变得更具挑战性。在这项工作中,我们提出了一个可重新配置的交互界面,这是一个基于物理的建模控制界面,用于探索折纸机器人的设计空间。我们开发了两种交互模式,以证明虚拟和物理环境之间的双向通信接口的概念。第一种交互模式是折纸风格的可折叠表面,带有可分布的传感器,可以通过硬件在环仿真在虚拟环境中重新创建折叠顺序和形状转换。其互补的数字转录为机器人折纸设计工具奠定了基础,该工具提供了各种设计配方的可视化表示以及机器人折纸的直观控制器。在第二种交互模式下,我们构建了一个基于物理的建模界面,用于在虚拟环境中直观地操纵机器人折纸。开发了用于机器人交互的图形表示和命令转换算法。最后,我们在原型上测试了算法的功效,以发现可重新配置的交互界面的应用和功能。

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