...
首页> 外文期刊>International Journal of Research in Marketing >The power of an installed base to combat lifecycle decline: The case of video games
【24h】

The power of an installed base to combat lifecycle decline: The case of video games

机译:已安装的基础抗击生命周期下降的力量:视频游戏的情况

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Declining demand in later stages of product lifecycles challenges managers. Especially in system markets, content providers must decide whether to publish new content in late lifecycle stages or wait for the next system generation. This study investigates whether content providers can compensate for declines in demand for a system by relying on the benefits offered by a large installed base in later lifecycle stages. Drawing on extensive market data from the video game industry - an underresearched but economically and culturally relevant category of the entertainment sector - this study examines ways to achieve such compensation. The data analyses show a negative association between the age of a system generation and content sales. However, an online multiplayer feature can counteract this negative effect by exploiting the large installed base and providing consumers with additional social value through direct network effects. These findings should help managers position their products more successfully in the late lifecycle stages of a particular system generation. (C) 2015 Elsevier B.V. All rights reserved.
机译:产品生命周期后期阶段的需求下降对管理人员提出了挑战。尤其是在系统市场中,内容提供商必须决定是在生命周期的后期发布新内容还是等待下一代系统。这项研究调查了内容提供商是否可以依靠生命周期后期阶段大型安装基础所提供的收益来弥补系统需求的下降。这项研究利用了来自视频游戏行业的广泛市场数据(该行业是研究不足,但在经济和文化上与娱乐行业相关的类别),研究了实现这种补偿的方法。数据分析显示了系统生成时间与内容销售之间的负相关关系。但是,在线多人游戏功能可以通过利用庞大的安装群体并通过直接的网络效应为消费者提供更多的社会价值来抵消这种负面影响。这些发现应有助于经理在特定系统一代的生命周期后期更成功地定位其产品。 (C)2015 Elsevier B.V.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号