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Gamification in freight transportation: extant corpus and future agenda

机译:货物运输中的娱乐:现存语料库和未来议程

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Purpose - Several freight operations rely on human cognition and behavior. Tackling these aspects, gamification transforms activities to resemble game-like experiences. Since the freight transportation sector is rapidly adopting gamification, the purpose of this study is to provide an overview that synthesizes the state-of-the-art and plot future directions for research and the practice of gamifying this area. Design/methodology/approach - A systematic review of the gamification of freight transportation was conducted. After screening 691 studies, 40 relevant studies were analyzed. Findings - Most studies found positive psychological and behavioral outcomes from gamification. Literature mainly focused on tackling the operational-level issues of road and maritime transportation modes by implementing simulation games. Research limitations/implications - Besides elaborating how gamification can improve freight transportation, the authors describe directions still uncovered by the current corpus, such as research design and temporality and the variety of modes and tasks. Practical implications - Practical implications emerged from the studies, primarily focusing on understanding users, tasks and contexts, targeting different audiences and transportation modalities, and balancing motivational affordances, while considering the demands of the freight transportation domain, including dynamic, spatially dispersed environments and cooperation between multiple stakeholders. Social implications - The transportation of goods dominates much of the global economy and ecology. Therefore, gamifying this domain has a huge societal impact potential, especially related to issues of sharing economy, safety, environmental sustainability and social media. Originality/value - Beyond providing an original overview of gamified freight transportation, this study maps current research gaps and describes practical recommendations.
机译:目的 - 依赖人类认知和行为的几个货运。解决这些方面,游戏化将活动转化为类似游戏的体验。由于货运部门正在迅速采用赌博,本研究的目的是提供概述,综合最先进的和绘图的研究和绘制该领域的做法。设计/方法/方法 - 对货运的群化进行系统审查。在筛选691项研究后,分析了40项相关研究。调查结果 - 大多数研究发现了来自博彩的积极心理和行为结果。文学主要专注于通过实施仿真游戏来解决道路和海运运输模式的运营级别问题。研究限制/含义 - 除了阐述游戏化如何改善货运的方式外,作者描述了目前的语料库仍未发现的指示,例如研究设计和暂时性以及各种模式和任务。实际意义 - 从研究中出现的实际影响,主要关注了解用户,任务和背景,针对不同的受众和运输方式,以及衡考虑货运领域的需求,包括动态,空间分散的环境和合作的促进动机能力。在多个利益相关者之间。社会影响 - 货物的运输占据了全球经济和生态的大部分。因此,赌博这一领域具有巨大的社会影响潜力,特别是与分享经济,安全,环境可持续性和社交媒体问题有关。这项研究概述了原创性/值 - 除了提供博弈运输的原始概述,目前的研究差距并描述了实用的建议。

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