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首页> 外文期刊>International journal of organizational and collective intelligence >Cloud Gaming Virtual Community: A Case Study in China
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Cloud Gaming Virtual Community: A Case Study in China

机译:云游戏虚拟社区:中国的案例研究

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摘要

Cloud gaming is an emerging Cloud service that trust and trust building in the gaming community is highly important. This paper aims to further investigate a Chinese case study for Cloud gaming by collecting and analyzing data from two most populous cities in China, Beijing and Shanghai. Data analysis and discussion were explained. Results highly support questionnaires designed based on our hypotheses with mean scores 3.5 andabove, low standard deviations, high R-squared values above 0.96 and low p-values 0.05 and below. Data between Beijing, Shangia and Chengdu are compared with each other with explanations for all the outputs. We plan to develop a new method that can offer large-scale ANOVA analysis in a single attempt. Limitations and future directions of this research have been addressed, whereby critical factors that can guarantee successful delivery and services of Cloud gaming including trust will be investigated.
机译:云游戏是一种新兴的云服务,在游戏社区中建立信任和信任非常重要。本文旨在通过收集和分析来自中国两个人口最多的城市北京和上海的数据,进一步研究中国的云游戏案例研究。解释了数据分析和讨论。结果高度支持基于我们的假设而设计的问卷,均分3.5及以上,标准差低,R平方值高于0.96,p值低于0.05及更低。比较北京,香格里拉和成都之间的数据,并解释所有输出。我们计划开发一种可以在一次尝试中提供大规模ANOVA分析的新方法。解决了这项研究的局限性和未来的方向,从而研究了可以确保云游戏的成功交付和服务(包括信任)的关键因素。

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