首页> 外文期刊>International Journal of Mobile Human Computer Interaction >Good Times?! 3 Problems and Design Considerations for Playful HCI
【24h】

Good Times?! 3 Problems and Design Considerations for Playful HCI

机译:美好时光?! HCI的3个问题和设计注意事项

获取原文
获取原文并翻译 | 示例
           

摘要

Using Location-aware Multimedia Messaging (LMM) systems as a research iesthed, this paper presents an analysis of how fun or playfulness 'can be studied and designed for under mobile and ubiquitous environments. These LMM systems allow users to leave geo-tagged multimedia messages behind at any location. Drawing on previous efforts with LMM systems and an envisioned scenario illustrating how LMM can be used, the authors discuss what playful experiences are and three problems that arise in realizing the scenario: how playful experiences can be inferred (the inference problem), how the experience of capture can be motivated and maintained (the experience-capture maintenance problem), and how playful experiences can be measured (the measurement problem). In response to each of the problems, three design considerations are drawn for playful Human-Computer Interaction: 1) experiences can be approached as information-rich representations or as arising from human-system interaction 2) incentive mechanisms can be mediators of fun and engagement, and 3) measuring experiences requires a balance in testing methodology choice.
机译:本文以位置感知多媒体消息传递(LMM)系统为研究对象,对移动和无处不在环境下如何研究和设计娱乐性或娱乐性进行了分析。这些LMM系统允许用户在任何位置留下带有地理标签的多媒体消息。基于先前对LMM系统所做的努力和设想的场景,该场景说明了如何使用LMM,作者讨论了什么是嬉戏体验,以及在实现该场景时出现的三个问题:如何推理出嬉戏体验(推理问题),如何体验可以激发并维护捕获的体验(体验捕获维护问题),以及如何测量好玩的体验(测量问题)。针对每个问题,针对娱乐性的人机交互提出了三个设计注意事项:1)经验可以作为信息丰富的表示或由人机交互产生2)激励机制可以是乐趣和参与的中介,以及3)衡量经验需要平衡测试方法的选择。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号