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首页> 外文期刊>International Journal of Mathematical Education in Science and Technology >Deal or No Deal: using games to improve student learning, retention and decision-making
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Deal or No Deal: using games to improve student learning, retention and decision-making

机译:不交易或不交易:使用游戏来改善学生的学习,保留和决策能力

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摘要

Student understanding and retention can be enhanced and improved by providing alternative learning activities and environments. Education theory recognizes the value of incorporating alternative activities (games, exercises and simulations) to stimulate student interest in the educational environment, enhance transfer of knowledge and improve learned retention with meaningful repetition. In this case study, we investigate using an online version of the television game show, 'Deal or No Deal', to enhance student understanding and retention by playing the game to learn expected value in an introductory statistics course, and to foster development of critical thinking skills necessary to succeed in the modern business environment. Enhancing the thinking process of problem solving using repetitive games should also improve a student's ability to follow non-mathematical problem-solving processes, which should improve the overall ability to process information and make logical decisions. Learning and retention are measured to evaluate the success of the students' performance.
机译:通过提供替代性学习活动和环境,可以增强和改善学生的理解和保留。教育理论认识到结合替代活动(游戏,练习和模拟)的价值,以激发学生对教育环境的兴趣,增强知识的转移并通过有意义的重复提高学习的保留率。在本案例研究中,我们将使用电视游戏节目“交易或不交易”的在线版本进行调查,以通过玩游戏来学习学生的入门统计课程中的期望值,从而提高学生的理解力和保留率,并促进关键技能的发展。在现代商业环境中取得成功所必需的思维能力。通过使用重复性游戏来增强解决问题的思维过程,还应该提高学生遵循非数学问题解决过程的能力,这应该提高处理信息和做出逻辑决策的整体能力。测量学习和保留能力以评估学生表现的成功。

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