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FEATURE-BASED 3D TEXTURE SYNTHESIS APPROACH

机译:基于特征的3D纹理合成方法

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摘要

Numerous 3D textures have been synthesized from 2D textures by image-based approaches. However, the quality problems still exist for 3D texture synthesis. Further improvements are required to extract more reliable texture features. A well-known texture feature extraction approach is the grey level co-occurrence probability (GLCP) approach. In this paper, a feature-based approach incorporating GLCP features from a 2D texture is presented for 3D texture synthesis. For color feature extraction, appearance vectors are used to replace RGB color values. For GLCP feature extraction, the statistical features including entropy, contrast, and correlation are extracted to exploit spatial relationships. Moreover, a weighting scheme is introduced to obtain weighted color and GLCP features for neighborhood matching in the synthesis process. The experimental results show that the proposed approach performs well in terms of the synthesis quality.
机译:已经通过基于图像的方法从2D纹理合成了许多3D纹理。但是,3D纹理合成仍然存在质量问题。需要进一步的改进以提取更可靠的纹理特征。众所周知的纹理特征提取方法是灰度共现概率(GLCP)方法。在本文中,提出了一种基于特征的方法,该方法将来自2D纹理的GLCP特征纳入其中,用于3D纹理合成。对于颜色特征提取,外观向量用于替换RGB颜色值。对于GLCP特征提取,提取包括熵,对比度和相关性在内的统计特征以利用空间关系。此外,引入了一种加权方案来获得加权的颜色和GLCP特征,以在合成过程中进行邻域匹配。实验结果表明,该方法在合成质量方面表现良好。

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